Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Welcome to Codidact Meta!

Codidact Meta is the meta-discussion site for the Codidact community network and the Codidact software. Whether you have bug reports or feature requests, support questions or rule discussions that touch the whole network – this is the site for you.

Post History

75%
+4 −0
Q&A How can we improve community proposals?

A factor to consider is that a community needs a decent flow of (quality) questions to entice people to stick around. I'm not sure how we assess that in advance. After reading the introductory...

posted 3y ago by Peter Taylor‭

Answer
#1: Initial revision by user avatar Peter Taylor‭ · 2020-12-17T13:42:05Z (over 3 years ago)
> A factor to consider is that a community needs a decent flow of (quality) *questions* to entice people to stick around. I'm not sure how we assess that in advance.

After reading the introductory paragraph I was planning to raise this if you didn't. I think it naturally ties into the assessing of interest: don't just ask people how much they expect to participate but in what rôle, and don't launch until there are enough people with questions to ask and enough people with ability to answer.