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Welcome to Codidact Meta!

Codidact Meta is the meta-discussion site for the Codidact community network and the Codidact software. Whether you have bug reports or feature requests, support questions or rule discussions that touch the whole network – this is the site for you.

Activity for Peter Cooper Jr.‭

Type On... Excerpt Status Date
Comment Post #75005 Related to (perhaps a duplicate of) https://meta.codidact.com/questions/74853
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almost 4 years ago
Comment Post #74852 @Sigma I'm not completely sure what you mean by "worldbuilding" questions, as that seems a really broad category to me. My first thought is that questions like "Can I run a no/low-magic setting effectively with the D&D rules?" are probably significantly more answerable and amenable to a Q&A than than...
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almost 4 years ago
Comment Post #74964 @Zerotime Thanks, there are definitely some good ideas there. I'm rather intrigued by the idea of trying to build a reader base through expert content (blogs or the like, maybe a weekly column of an "expert" answering mailed-in questions) for a topic before opening up full peer-to-peer Q&A.
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about 4 years ago
Comment Post #74964 @aCVn Thanks, that's definitely useful background. I don't think it's a duplicate though, as I read that as primarily asking about posting on SE and I'm trying to ask what we should be doing instead.
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about 4 years ago
Comment Post #74953 While I don't really *object* to this, I'm not completely convinced yet it's the best approach. I'd think that a "proposal" goes through stages of being refined, starting with an idea, getting more and more specifics and details added, and then (hopefully) eventually getting to the "accepted" state. ...
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about 4 years ago
Comment Post #74852 I guess I'm saying, what's the general approach we should be using to try to find members for these new communities? Maybe I should turn that into a Question of its own.
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about 4 years ago
Comment Post #74852 @Monica I've been thinking about the best way to find people to help build the site. I feel like making an account on SE to say "Hey, anybody want to join me over at Codidact?" would be in poor taste, to say the least. I mean, I suppose I could post on Reddit or other various forums I find, but it se...
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about 4 years ago
Comment Post #74897 @Monica As I tried saying in my initial post (though I could expand on it when I get time), sometimes one is looking for what the "rules as written" say to at least understand how "the book" would answer the question, even if one plans on adding house rules or otherwise changing things to match the s...
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about 4 years ago
Comment Post #74897 Hmm. I can see some advantages to starting small and limiting it to D&D, though many questions applicable to D&D also apply to some other systems (especially for some systems like Pathfinder). And there are a lot of D&D editions, which have some amount of shared history (both in terms of terminology ...
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about 4 years ago
Comment Post #74852 I think there's often confusion where people primarily exposed to computer RPGs think of them when RPG is otherwise unqualified. The "main" rpg.SE chat room was recently renamed to "TRPG" to try to avoid confusion, and that's probably where I got the idea to explicitly call this "Tabletop". The banne...
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about 4 years ago
Comment Post #74852 Terminology is tricky, especially since there can be a lot of overlap with both the "board game" category and "computer game" category. I like your term "human-mediated", as I think the ability to have characters do anything one can imagine is the thing that makes them different from just "a board ga...
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about 4 years ago
Comment Post #74852 @aCVn It can be hard to draw strict lines between different genres of games, but the intention here is to limit to what's popularly known as "tabletop" and "live-action" (matching rpg.SE). The "computer" RPGs (like Final Fantasy or Skyrim), where the types of choices are limited to what the computer'...
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about 4 years ago
Comment Post #74852 And just in case it's not obvious, I am in no way speaking for the "rpg.SE community", just for myself.
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about 4 years ago
Comment Post #74852 @Monica I don't know all the features that you don't have, but from what I've seen I think you'd have enough to get started. rpg.SE does have Mathjax enabled, as [sometimes](https://rpg.stackexchange.com/a/108652) one might want to get into some detailed probability math. But I think it's a small fra...
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about 4 years ago