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Activity for Peter Cooper Jr.
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Comment | Post #278764 |
Thanks, though I wasn't trying to throw out all your hard work trying to figure out how to categorize such a broad subject either! I'm also curious if you could describe a bit more what kinds of things would be on or off topic. Given that the subject matter can easily turn controversial, and involve ... (more) |
— | about 4 years ago |
Comment | Post #278764 |
For someone who isn't a theologian immersed in the terminology used in that tagging system it could be a bit off-putting. When I think of the kinds of questions I might want to ask it seems like there's a lot of overlap between them (since I might want to know both what Biblical texts say as well as ... (more) |
— | about 4 years ago |
Comment | Post #278765 |
I definitely have interest, though I'm not sure I'm ready to sign up for more than "casual visitor" at this stage. I have a good chunk of background (at least from a Baptist/Protestant perspective) but no formal theological training. (more) |
— | about 4 years ago |
Comment | Post #275836 |
I'm wary of *just* calling it "roleplaying" due to my trying to exclude Computer RPGs (Skyrim/Legend of Zelda/Final Fantasy/etc.) to try to keep *some* focus, but maybe (1) including them might be okay, or (2) excluding them but still calling the site "Roleplaying" without any "tabletop"-type qualifi... (more) |
— | about 4 years ago |
Comment | Post #275836 |
I'm happy to include LARP if there are community members for asking and answering those questions (just I personally have done very little in that regard so I'm not as familiar with it), and I certainly didn't mean to exclude RPG by chat/forum/etc. (In my mind that was included amongst other electron... (more) |
— | about 4 years ago |
Comment | Post #276994 |
As you may have gathered, I stopped checking Codidact regularly (until I got the most recent newsletter, thanks for that!) since there didn't seem to be *quite* enough interest yet. I'm glad that more people have shown interest over the past few months, though. You can put me down as someone willing ... (more) |
— | about 4 years ago |
Comment | Post #276275 |
Mozilla Developer Network has a [nice article on image types and current browser support](https://developer.mozilla.org/en-US/docs/Web/Media/Formats/Image_types); I'd recommend accepting apng, gif, ico, jpeg, png, svg, & webp. (more) |
— | over 4 years ago |
Comment | Post #276275 |
Might I suggest also adding webp? It's gaining some significant acceptance and I think is now in all browser but legacy IE. (more) |
— | over 4 years ago |
Comment | Post #276185 |
Thank you. And yes, editing licenses definitely opens a can of legal worms. (more) |
— | over 4 years ago |
Comment | Post #276175 |
We may also want to put some thought in how we show the licensing info for comments. It's a little weird that the license I picked for my post isn't what the comments would be licensed under, and could get real awkward if there's a suggestion posted in a comment, which a post author than adopts, but ... (more) |
— | over 4 years ago |
Comment | Post #276175 |
And I would totally agree that "hiding" it under some "Advanced" link or whatnot could be useful. It may also be nice to link to some help page (either one hosted here or [the one at Creative Commons](https://creativecommons.org/about/cclicenses/)) on what the differences are. (more) |
— | over 4 years ago |
Edit | Post #276175 | Initial revision | — | over 4 years ago |
Question | — |
Please allow specifying license for answers While one can specify a license when making a question, when writing an answer there doesn't seem to be any place to specify and it just ends up saying "CC BY-SA 4.0" once posted. While asking a good question can be a lot of work, so can writing a good answer and it'd be nice to be able to specify... (more) |
— | over 4 years ago |
Comment | Post #276141 |
I think one "site" for "programmers" or "software engineers" (whichever term one prefers) makes sense, as that's largely the "professional identity" that I (and probably others) would identify with. I also wonder if thinking of organizational structure options being only "site", "category", and "tag"... (more) |
— | over 4 years ago |
Comment | Post #275972 |
There are editors that support Markdown directly as a language in and of itself, which can be useful too for "offline" composing. (more) |
— | over 4 years ago |
Comment | Post #275914 |
I like the idea of something a bit more focused than "all programming", and certainly I'd love to have help learning about using all those new-fangled cloud technologies. But since a lot of usage can involve "traditional" programming as well, could I ask questions, about, say Node if I'm using it for... (more) |
— | over 4 years ago |
Comment | Post #74852 |
@Monica I've thought of another "feature" that would be really helpful: Spoiler blocks of some sort, that hide content from home/search snippet and until explicitly interacted with. Sometimes there are questions (or answers) involving published adventures that some people may not want to see yet in c... (more) |
— | over 4 years ago |
Edit | Post #275836 |
Post edited: Missed a close-paren. |
— | over 4 years ago |
Edit | Post #275836 | Initial revision | — | over 4 years ago |
Answer | — |
A: Tabletop Role Playing Games There have been quite a few thoughts strewn about here (which is good, as I think the idea here is to get people talking about what we might want), so I'd like to put together my summary of what I hope to be a complete "proposal", based on the thoughts of the few people who have commented so far mixe... (more) |
— | over 4 years ago |
Edit | Post #275794 | Initial revision | — | over 4 years ago |
Answer | — |
A: How to do superscript markup? As a workaround until the markdown language uses here supports it, you could use the Unicode subscript and superscript characters, which cover a lot of mathematical and scientific uses. > I drank a glass with 200 cm³ of H₂O and felt refreshed. (more) |
— | over 4 years ago |
Comment | Post #275785 |
In general, I think splitting out into a ton of subcategories to start with would be counterproductive. Maybe once we get enough people and questions that they start to get overwhelming, it makes more sense to then figure out how to best split them out into groups that help make them more manageable.... (more) |
— | over 4 years ago |
Comment | Post #275785 |
2) I wouldn't separate Crunch/Fluff/Metagaming at *all* (unless *maybe* with tags) since I see it all as being intertwined, trying to create an environment and using rules to help tell a story together. Some game systems might be more amenable to that categorization than others, I suppose, but many r... (more) |
— | over 4 years ago |
Comment | Post #275785 |
Yeah, I'm not completely thrilled with this proposal, though I'd certainly participate if this is what happened. 1) I'm not a fan of naming it "The Tavern", as that sounds more like it's about homebrewing (as in beers, not as in rules) and there's plenty of games using other settings that a tavern wo... (more) |
— | over 4 years ago |
Comment | Post #75005 |
Related to (perhaps a duplicate of) https://meta.codidact.com/questions/74853 (more) |
— | over 4 years ago |
Comment | Post #74852 |
@Sigma I'm not completely sure what you mean by "worldbuilding" questions, as that seems a really broad category to me. My first thought is that questions like "Can I run a no/low-magic setting effectively with the D&D rules?" are probably significantly more answerable and amenable to a Q&A than than... (more) |
— | over 4 years ago |
Comment | Post #74964 |
@Zerotime Thanks, there are definitely some good ideas there. I'm rather intrigued by the idea of trying to build a reader base through expert content (blogs or the like, maybe a weekly column of an "expert" answering mailed-in questions) for a topic before opening up full peer-to-peer Q&A. (more) |
— | over 4 years ago |
Edit | Post #74967 | Initial revision | — | over 4 years ago |
Question | — |
Typo report: unnecessary "c" in in edit comment field instructions When one goes to edit a question, the "edit comment" box starts with "Describe—if neccessary". The word "neccessary" is misspelled, having one more "c" than is necessary. (more) |
— | over 4 years ago |
Edit | Post #74964 |
Post edited: |
— | over 4 years ago |
Comment | Post #74964 |
@aCVn Thanks, that's definitely useful background. I don't think it's a duplicate though, as I read that as primarily asking about posting on SE and I'm trying to ask what we should be doing instead. (more) |
— | over 4 years ago |
Edit | Post #74964 | Post undeleted | — | over 4 years ago |
Edit | Post #74964 |
Post edited: |
— | over 4 years ago |
Edit | Post #74964 | Post deleted | — | over 4 years ago |
Edit | Post #74964 | Initial revision | — | over 4 years ago |
Question | — |
How should Codidact "advertise" and gain community members? This came up a bit in my post to try to get a TRPG site going, but I think it's really a broader issue, not just to starting new communities but also to the ones that are already launched. Just how should we go about trying to gather people, and generally get the word out about the existence of th... (more) |
— | over 4 years ago |
Comment | Post #74953 |
While I don't really *object* to this, I'm not completely convinced yet it's the best approach. I'd think that a "proposal" goes through stages of being refined, starting with an idea, getting more and more specifics and details added, and then (hopefully) eventually getting to the "accepted" state. ... (more) |
— | over 4 years ago |
Comment | Post #74852 |
I guess I'm saying, what's the general approach we should be using to try to find members for these new communities? Maybe I should turn that into a Question of its own. (more) |
— | over 4 years ago |
Comment | Post #74852 |
@Monica I've been thinking about the best way to find people to help build the site. I feel like making an account on SE to say "Hey, anybody want to join me over at Codidact?" would be in poor taste, to say the least. I mean, I suppose I could post on Reddit or other various forums I find, but it se... (more) |
— | over 4 years ago |
Edit | Post #74934 | Initial revision | — | over 4 years ago |
Answer | — |
A: What should we do about tagging in Site Proposals? It's a little awkward using a Q&A engine for site proposals at all, really, at least not without some more guidance, as not only the tagging is unclear, but what exactly goes in the "questions" and what goes in the "answers" needs some direction and refinement, and what is required before a site gets... (more) |
— | over 4 years ago |
Comment | Post #74897 |
@Monica As I tried saying in my initial post (though I could expand on it when I get time), sometimes one is looking for what the "rules as written" say to at least understand how "the book" would answer the question, even if one plans on adding house rules or otherwise changing things to match the s... (more) |
— | over 4 years ago |
Comment | Post #74897 |
Hmm. I can see some advantages to starting small and limiting it to D&D, though many questions applicable to D&D also apply to some other systems (especially for some systems like Pathfinder). And there are a lot of D&D editions, which have some amount of shared history (both in terms of terminology ... (more) |
— | over 4 years ago |
Comment | Post #74852 |
I think there's often confusion where people primarily exposed to computer RPGs think of them when RPG is otherwise unqualified. The "main" rpg.SE chat room was recently renamed to "TRPG" to try to avoid confusion, and that's probably where I got the idea to explicitly call this "Tabletop". The banne... (more) |
— | over 4 years ago |
Comment | Post #74852 |
Terminology is tricky, especially since there can be a lot of overlap with both the "board game" category and "computer game" category. I like your term "human-mediated", as I think the ability to have characters do anything one can imagine is the thing that makes them different from just "a board ga... (more) |
— | over 4 years ago |
Comment | Post #74852 |
@aCVn It can be hard to draw strict lines between different genres of games, but the intention here is to limit to what's popularly known as "tabletop" and "live-action" (matching rpg.SE). The "computer" RPGs (like Final Fantasy or Skyrim), where the types of choices are limited to what the computer'... (more) |
— | over 4 years ago |
Edit | Post #74855 |
Post edited: |
— | over 4 years ago |
Edit | Post #74855 |
Post edited: |
— | over 4 years ago |
Edit | Post #74855 | Initial revision | — | over 4 years ago |
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