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Q&A

Welcome to Codidact Meta!

Codidact Meta is the meta-discussion site for the Codidact community network and the Codidact software. Whether you have bug reports or feature requests, support questions or rule discussions that touch the whole network – this is the site for you.

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Q&A Abilities update is here!

U P D A T E: It looks like some changes have gone missing after the rollout; we're working on adding them back right now. See this answer for more information. We have deployed the new abilit...

1 answer  ·  posted 3y ago by Monica Cellio‭  ·  last activity 3y ago by luap42‭

#10: Post edited by user avatar luap42‭ · 2020-11-29T13:40:46Z (over 3 years ago)
  • We have deployed the new [abilities system](https://meta.codidact.com/articles/278234)! Please let us know if you find any problems - while we've tested the system as much as we can, some teething problems are inevitable, so let us know how it's going.
  • ----
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
  • <div class="notice is-danger">
  • <p><strong>U P D A T E:</strong></p>
  • <p>It looks like some changes have gone missing after the rollout; we're working on adding them back right now. See <a href="https://meta.codidact.com/a/279504/279560">this answer</a> for more information.</p>
  • </div>
  • We have deployed the new [abilities system](https://meta.codidact.com/articles/278234)! Please let us know if you find any problems - while we've tested the system as much as we can, some teething problems are inevitable, so let us know how it's going.
  • ----
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
#9: Post edited by user avatar ArtOfCode‭ · 2020-11-29T09:40:26Z (over 3 years ago)
  • Abilities update coming today (some downtime, update beginning 2020-11-24 20:00 UTC)
  • Abilities update is here!
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
  • We have deployed the new [abilities system](https://meta.codidact.com/articles/278234)! Please let us know if you find any problems - while we've tested the system as much as we can, some teething problems are inevitable, so let us know how it's going.
  • ----
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
#8: Post edited by user avatar Monica Cellio‭ · 2020-11-29T04:09:20Z (over 3 years ago)
  • *See post history for earlier updates, now obsolete. I removed them to make the current state more obvious.*
  • **Update 2020-11-26 15:00 UTC**: Even running locally, this migration has taken a long time. We have now completed as much work as we can before copying the updated database back to the servers, but we're holding off from doing that so that we can ensure we can have a technical team on standby in case things go wrong. Please continue to use the sites in the meantime - anything new will be copied across into the update. We're planning for hopefully no more than a couple of hours of downtime to apply the updated data either on Sunday, or sometime next week. We apologize for the downtime earlier this week.
  • ----
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
  • *See post history for earlier updates, now obsolete. I removed them to make the current state more obvious.*
  • **Note:** If you are still seeing the "we're down" page on any communities, please flush your browser cache and try again. There will be one more bit of downtime (on Sunday) to push this update, but other than that you shouldn't be seeing that page -- but your browser might not agree.
  • **Update 2020-11-26 15:00 UTC**: Even running locally, this migration has taken a long time. We have now completed as much work as we can before copying the updated database back to the servers, but we're holding off from doing that so that we can ensure we can have a technical team on standby in case things go wrong. Please continue to use the sites in the meantime - anything new will be copied across into the update. We're planning for hopefully no more than a couple of hours of downtime to apply the updated data either on Sunday, or sometime next week. We apologize for the downtime earlier this week.
  • ----
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
#7: Post edited by user avatar Monica Cellio‭ · 2020-11-27T01:34:38Z (over 3 years ago)
  • **Update 2020-11-25 02:00 UTC**: The database migration was taking *way* longer than our earlier testing had indicated it would, so we have aborted this update and rolled back to the backup we made right before starting. We have a new plan for tomorrow, which is: we will copy the database to a local environment with more resources, do the migration *there*, and then copy the migrated database back to the server, take things down long enough to do the swap, and swap in the new database and the new software. We'll then collect and re-apply database changes that happened while we were doing all that. (So you might see some things temporarily go away and then come back. Don't panic; it's all logged.)
  • We (by which I mean someone else :-) ) will update this post when we're ready to start, which we think will be in the morning UTC.
  • We apologize for the downtime and inconvenience today. We think the next try will go more smoothly.
  • ----
  • **Update 2020-11-25 14:00 UTC**: Work is progressing on the local upgrade; we're currently waiting on database import and migration. The sites will stay up until we're ready to copy the upgraded database back, at which point we'll go down again. We're expecting no more than 2 hours of downtime for that to happen, but as yesterday showed, predictions aren't always accurate :)
  • ----
  • **Update 2020-11-26 15:00 UTC**: Even running locally, this migration has taken a long time. We have now completed as much work as we can before copying the updated database back to the servers, but we're holding off from doing that so that we can ensure we can have a technical team on standby in case things go wrong. Please continue to use the sites in the meantime - anything new will be copied across into the update. We're planning for hopefully no more than a couple of hours of downtime to apply the updated data either on Sunday, or sometime next week.
  • ----
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
  • *See post history for earlier updates, now obsolete. I removed them to make the current state more obvious.*
  • **Update 2020-11-26 15:00 UTC**: Even running locally, this migration has taken a long time. We have now completed as much work as we can before copying the updated database back to the servers, but we're holding off from doing that so that we can ensure we can have a technical team on standby in case things go wrong. Please continue to use the sites in the meantime - anything new will be copied across into the update. We're planning for hopefully no more than a couple of hours of downtime to apply the updated data either on Sunday, or sometime next week. We apologize for the downtime earlier this week.
  • ----
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
#6: Post edited by user avatar ArtOfCode‭ · 2020-11-26T15:16:37Z (over 3 years ago)
  • UPDATE on: Abilities update coming today (some downtime, update beginning 2020-11-24 20:00 UTC)
  • UPDATE: Abilities update coming Soon™; downtime expected
  • **Update 2020-11-25 02:00 UTC**: The database migration was taking *way* longer than our earlier testing had indicated it would, so we have aborted this update and rolled back to the backup we made right before starting. We have a new plan for tomorrow, which is: we will copy the database to a local environment with more resources, do the migration *there*, and then copy the migrated database back to the server, take things down long enough to do the swap, and swap in the new database and the new software. We'll then collect and re-apply database changes that happened while we were doing all that. (So you might see some things temporarily go away and then come back. Don't panic; it's all logged.)
  • We (by which I mean someone else :-) ) will update this post when we're ready to start, which we think will be in the morning UTC.
  • We apologize for the downtime and inconvenience today. We think the next try will go more smoothly.
  • ----
  • **Update 2020-11-25 14:00 UTC**: Work is progressing on the local upgrade; we're currently waiting on database import and migration. The sites will stay up until we're ready to copy the upgraded database back, at which point we'll go down again. We're expecting no more than 2 hours of downtime for that to happen, but as yesterday showed, predictions aren't always accurate :)
  • ----
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
  • **Update 2020-11-25 02:00 UTC**: The database migration was taking *way* longer than our earlier testing had indicated it would, so we have aborted this update and rolled back to the backup we made right before starting. We have a new plan for tomorrow, which is: we will copy the database to a local environment with more resources, do the migration *there*, and then copy the migrated database back to the server, take things down long enough to do the swap, and swap in the new database and the new software. We'll then collect and re-apply database changes that happened while we were doing all that. (So you might see some things temporarily go away and then come back. Don't panic; it's all logged.)
  • We (by which I mean someone else :-) ) will update this post when we're ready to start, which we think will be in the morning UTC.
  • We apologize for the downtime and inconvenience today. We think the next try will go more smoothly.
  • ----
  • **Update 2020-11-25 14:00 UTC**: Work is progressing on the local upgrade; we're currently waiting on database import and migration. The sites will stay up until we're ready to copy the upgraded database back, at which point we'll go down again. We're expecting no more than 2 hours of downtime for that to happen, but as yesterday showed, predictions aren't always accurate :)
  • ----
  • **Update 2020-11-26 15:00 UTC**: Even running locally, this migration has taken a long time. We have now completed as much work as we can before copying the updated database back to the servers, but we're holding off from doing that so that we can ensure we can have a technical team on standby in case things go wrong. Please continue to use the sites in the meantime - anything new will be copied across into the update. We're planning for hopefully no more than a couple of hours of downtime to apply the updated data either on Sunday, or sometime next week.
  • ----
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
#5: Post edited by user avatar ArtOfCode‭ · 2020-11-25T14:54:21Z (over 3 years ago)
  • Update 2020-11-25 02:00 UTC: The database migration was taking *way* longer than our earlier testing had indicated it would, so we have aborted this update and rolled back to the backup we made right before starting. We have a new plan for tomorrow, which is: we will copy the database to a local environment with more resources, do the migration *there*, and then copy the migrated database back to the server, take things down long enough to do the swap, and swap in the new database and the new software. We'll then collect and re-apply database changes that happened while we were doing all that. (So you might see some things temporarily go away and then come back. Don't panic; it's all logged.)
  • We (by which I mean someone else :-) ) will update this post when we're ready to start, which we think will be in the morning UTC.
  • We apologize for the downtime and inconvenience today. We think the next try will go more smoothly.
  • ----
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
  • **Update 2020-11-25 02:00 UTC**: The database migration was taking *way* longer than our earlier testing had indicated it would, so we have aborted this update and rolled back to the backup we made right before starting. We have a new plan for tomorrow, which is: we will copy the database to a local environment with more resources, do the migration *there*, and then copy the migrated database back to the server, take things down long enough to do the swap, and swap in the new database and the new software. We'll then collect and re-apply database changes that happened while we were doing all that. (So you might see some things temporarily go away and then come back. Don't panic; it's all logged.)
  • We (by which I mean someone else :-) ) will update this post when we're ready to start, which we think will be in the morning UTC.
  • We apologize for the downtime and inconvenience today. We think the next try will go more smoothly.
  • ----
  • **Update 2020-11-25 14:00 UTC**: Work is progressing on the local upgrade; we're currently waiting on database import and migration. The sites will stay up until we're ready to copy the upgraded database back, at which point we'll go down again. We're expecting no more than 2 hours of downtime for that to happen, but as yesterday showed, predictions aren't always accurate :)
  • ----
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
#4: Post edited by user avatar Monica Cellio‭ · 2020-11-25T02:06:51Z (over 3 years ago)
  • Abilities update coming today (some downtime, update beginning 2020-11-24 20:00 UTC)
  • UPDATE on: Abilities update coming today (some downtime, update beginning 2020-11-24 20:00 UTC)
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
  • Update 2020-11-25 02:00 UTC: The database migration was taking *way* longer than our earlier testing had indicated it would, so we have aborted this update and rolled back to the backup we made right before starting. We have a new plan for tomorrow, which is: we will copy the database to a local environment with more resources, do the migration *there*, and then copy the migrated database back to the server, take things down long enough to do the swap, and swap in the new database and the new software. We'll then collect and re-apply database changes that happened while we were doing all that. (So you might see some things temporarily go away and then come back. Don't panic; it's all logged.)
  • We (by which I mean someone else :-) ) will update this post when we're ready to start, which we think will be in the morning UTC.
  • We apologize for the downtime and inconvenience today. We think the next try will go more smoothly.
  • ----
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
#3: Post edited by user avatar Monica Cellio‭ · 2020-11-24T19:11:56Z (over 3 years ago)
suggested edits from Mith :-)
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical and Sigma wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
  • We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today. This means a little downtime while the update is being rolled out, and then some changes for everyone.
  • We're going to take Codidact offline for, we hope, a short time while we deploy these changes. **Work on the update will begin November 24, 2020 at 20:00 UTC.** During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
  • Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
  • After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
  • You'll also see improvements to the flags interface, for both flaggers and moderators.
  • We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
  • These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.
#2: Post edited by user avatar Monica Cellio‭ · 2020-11-24T19:09:44Z (over 3 years ago)
  • Abilities update coming today
  • Abilities update coming today (some downtime, update beginning 2020-11-24 20:00 UTC)
#1: Initial revision by user avatar Monica Cellio‭ · 2020-11-24T19:08:52Z (over 3 years ago)
Abilities update coming today
We will be deploying the new [abilities system](https://meta.codidact.com/articles/278234) later today.  This means a little downtime while the update is being rolled out, and then some changes for everyone.

We're going to take Codidact offline for, we hope, a short time while we deploy these changes.  **Work on the update will begin November 24, 2020 at 20:00 UTC.**  During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody.  It's this last part that will take some time.

Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had.  For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly.  This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system.  We apologize for the inconvenience.  If you feel that something is really off, please let a moderator know and we can try to adjust things for you.

After the update, you'll see a revamped user profile, including what abilities you have.  From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them.  We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.

You'll also see improvements to the flags interface, for both flaggers and moderators.

We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues.  If you see something that looks wrong, please let us know.  Team members will be monitoring Meta, GitHub, and Discord.

These improvements have been a long time in coming, and I want to thank the team for all their hard work on this.  luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes.  ArtOfCode assisted with development and setting up the regular checks.  Mithical and Sigma wrote the guidance in the user interface and wrote new documentation.  All of those folks, and Mithrandir24601 and Moshi, beat up on test servers to find bugs.  Many others provided feedback in chat and on GitHub.  Thank you all, and if I have missed anyone, please accept my apology.