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Abilities update is here!
U P D A T E:
It looks like some changes have gone missing after the rollout; we're working on adding them back right now. See this answer for more information.
We have deployed the new abilities system! Please let us know if you find any problems - while we've tested the system as much as we can, some teething problems are inevitable, so let us know how it's going.
We're going to take Codidact offline for, we hope, a short time while we deploy these changes. Work on the update will begin November 24, 2020 at 20:00 UTC. During the downtime we will do a full database backup (just in case), deploy code updates, perform database migration, and calculate the initial abilities for everybody. It's this last part that will take some time.
Because we are moving from reputation-based privileges to activity-based abilities, some of you will lose privileges you already had. For example, you might have had enough reputation that you had very few, if any, suggested edits before being able to edit directly. This means you'll have very few suggested edits on your record and so won't qualify for being able to edit directly under the new system. We apologize for the inconvenience. If you feel that something is really off, please let a moderator know and we can try to adjust things for you.
After the update, you'll see a revamped user profile, including what abilities you have. From there you can see a list of all of the abilities, with descriptions and your (approximate) progress toward them. We run abilities checkes a few times a day, so there will be a little lag between when you qualify for an ability and when you have it.
You'll also see improvements to the flags interface, for both flaggers and moderators.
We've tried to test this thoroughly, and some of our testers are very creative, but a test server probably can't reveal all the issues. If you see something that looks wrong, please let us know. Team members will be monitoring Meta, GitHub, and Discord.
These improvements have been a long time in coming, and I want to thank the team for all their hard work on this. luap42 designed and implemented the system and even held some live coding sessions via Twitch to show others what's going on behind the scenes. ArtOfCode assisted with development and setting up the regular checks. Mithical, Sigma, and I wrote the guidance in the user interface and wrote new documentation. All of those folks, and Mithrandir24601 and Moshi, beat up on our poor test servers to find bugs. Many others provided feedback in chat and on GitHub. Thank you all, and if I have missed anyone, please accept my apology.