Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »

Welcome to Codidact Meta!

Codidact Meta is the meta-discussion site for the Codidact community network and the Codidact software. Whether you have bug reports or feature requests, support questions or rule discussions that touch the whole network – this is the site for you.

Activity for ShowMeBillyJo‭

Type On... Excerpt Status Date
Edit Post #278712 Initial revision about 4 years ago
Answer A: Show last user names if users change their user names
I upvoted, but on the condition that this be an explicit opt-in at the time of change (privacy by default).
(more)
about 4 years ago
Comment Post #278688 I like the idea of letting a user define a list of sites to include and/or exclude from HNQ. My initial thought is that exclude lists might be the better approach from a community-building perspective, because it enhances visibility by default.
(more)
about 4 years ago
Comment Post #278504 I could even see this being a per-category preference.
(more)
about 4 years ago
Comment Post #278495 I would opt for this to be per community and/or category. For example, I'd want monospace when writing code, but proportional when writing a blog post.
(more)
about 4 years ago
Comment Post #278441 I agree with you, Olin.
(more)
about 4 years ago
Edit Post #278391 Post edited:
about 4 years ago
Edit Post #278391 Post edited:
Propose canonical posts as first-class citizen
about 4 years ago
Comment Post #278391 @Mithrandir24601 Those are perfectly fair points I hadn't thought of. Might have to make some edits. 🤔 Thanks.
(more)
about 4 years ago
Edit Post #278391 Initial revision about 4 years ago
Answer A: Do we have/should we have community wikis?
At a high level, given the proposed use-cases of canonical FAQs and Wiki categories, this sounds like a somewhat more generic version of SO's documentation feature. What lessons can we learn from that experiment, and how can we avoid making similar mistakes? Edit 6 Oct 2020 @ 18:40 (UTC-5) ...
(more)
about 4 years ago
Comment Post #278353 @FoggyFinder What I'm saying (what I've _been_ saying) is I completely disagree with that attitude and the rest of Olin's post. I believe it's wrong and irresponsible. In the context of building/maintaining a welcoming and nontoxic community, **downvotes aren't enough.** Bullies, abusers, and trolls ...
(more)
about 4 years ago
Comment Post #278364 @MathPhysics Once again, you're splitting hairs and abusing the spirit of the law by picking apart its letter. The "if" does **not** absolve you of responsibility for the rest of the sentence. The sentiment is still clear. This isn't like the execution of a computer program, where if the condition is...
(more)
about 4 years ago
Comment Post #278353 @FoggyFinder Incorrect. The context is Olin's post, within which he essentially says, "Hey bullies and trolls, if you come here and abuse our users I won't report you."
(more)
about 4 years ago
Comment Post #276995 I'd be an asker
(more)
about 4 years ago
Edit Post #278375 Post edited:
about 4 years ago
Comment Post #278364 @MathPhysics You're splitting hairs here. You may not have used the words "let me do it," but that's the sentiment your post conveyed.
(more)
about 4 years ago
Edit Post #278375 Initial revision about 4 years ago
Answer A: I cannot understand the meaning of disrespectful.
I'm going to give up on being nice and just put it all on the table. The pattern I've seen from you over the last months is 1. You're combative and rude. 2. You make assertions rather than ask questions, and you ignore the responses/answers given if you don't agree with them. 3. You center yours...
(more)
about 4 years ago
Comment Post #278353 @FoggyFinder My comment has nothing to do with any theoretical answerers or upvoters. It's directed specifically at Olin for the sentences I quoted. Sentiments like that are used by bullies to deflect responsibility for their actions back onto their victim, and when used by others they give bullies a...
(more)
about 4 years ago
Comment Post #278353 @FoggyFinder I don't understand your question.
(more)
about 4 years ago
Comment Post #278353 "If you feel insulted by some bully or troll, consider why you think it actually matters. Grow a thicker skin. Get over it." This is the language of bullies and abusers. This is blaming and shaming the victim, and it's not ok.
(more)
about 4 years ago
Edit Post #278293 Initial revision about 4 years ago
Answer A: Voluntariness vs. Responsibility, which of them should be considered as a priority for the community team?
> I agree that no one should expect a volunteer to do some work Full-stop. > The Codidact community team have accepted to be the staff This is the basic, incorrect assumption at the root of your thesis. As you yourself have heard both explicitly and implicitly, the Codidact team are voluntee...
(more)
about 4 years ago
Edit Post #278289 Post edited:
clarity
about 4 years ago
Edit Post #278289 Post edited:
about 4 years ago
Edit Post #278289 Initial revision about 4 years ago
Answer A: Informing community users of new permissible features
I disagree. I think the users involved in the vote should be the users who are already involved in Meta.CD or the meta of a given community site. Just like each community has its own set of conventions, so does meta. I think it would be detrimental to meta conversations overall if we increase the noi...
(more)
about 4 years ago
Comment Post #278195 I think you already got it: "Not helpful"
(more)
about 4 years ago
Comment Post #278085 @Olin Your A reads to me as though you think the point of a Q&A community is to be your own personal source of entertaining content rather than a shared space for learning and education that serves many audiences. Do you disagree?
(more)
about 4 years ago
Comment Post #278101 I'm disengaging from this conversation now. I made my point, I've explained myself, and I stand by it. IMO anything more than that is scope-creep from the Q.
(more)
about 4 years ago
Comment Post #278101 @FoggyFinder No, because I don't have anything to add to @8063's response.
(more)
about 4 years ago
Comment Post #278101 @FoggyFinder I'm making a particular point about material issues of accessibility for users who are dis/differently-abled. This isn't a theoretical, slippery-slope discussion for them, it's real life.
(more)
about 4 years ago
Comment Post #277017 To be clear, there's nothing here to be "fixed." This isn't a bug, but a deliberate design decision.
(more)
about 4 years ago
Comment Post #278074 @Moshi They don't need to solve the gap, they only need to provide context which is what Monica's question is about.
(more)
about 4 years ago
Edit Post #278099 Post edited:
about 4 years ago
Edit Post #278100 Post edited:
about 4 years ago
Comment Post #278036 @MonicaCellio I see the Meta category solution as only being feasible if we have the right post type to support it. Q&A and Article don't seem right, because they're semantically different than a "discussion." A post type _like_ Q&A, but with no comments and no voting, would make sense to me. (Am I r...
(more)
about 4 years ago
Comment Post #278101 I think making the user experience better and more accessible for a wider range of users is a good discussion to have. Some people have different visual acuity than others, and we wouldn't want to inadvertently exclude someone or make their experience worse when accommodating them can be as simple as...
(more)
about 4 years ago
Comment Post #278087 Nothing about OP indicated the question needed to be "better." Please don't make this about your opinion of what a "correct" question is or isn't.
(more)
about 4 years ago
Comment Post #278074 @Moshi The point isn't whether QT is or isn't a web framework, it's that a novice or non-practitioner could be interested in the (_any_) question too.
(more)
about 4 years ago
Edit Post #278100 Initial revision about 4 years ago
Answer A: No shadow is not enough disabled.
Suggestion: add a `cursor: not-allowed;` CSS rule to make it obvious the element is non-clickable.
(more)
about 4 years ago
Edit Post #278099 Initial revision about 4 years ago
Answer A: No shadow is not enough disabled.
Suggestion: use different colors for disabled elements—dark gray for the text and light gray for the background, for example.
(more)
about 4 years ago
Edit Post #278098 Initial revision about 4 years ago
Answer A: Why prefer Codidact to Stack Exchange?
I appreciate your passion! It resonates very strongly with me, as someone who wears his heart on his sleeve. One thing I'll say though is many of your points seem to be based on assumptions, anecdotes, and wishes, but not real evidence. None of us can see the future. It's impossible to say whether...
(more)
about 4 years ago
Comment Post #277996 @tommi I agree with this, except I'm a little unclear what you mean by "history." Is that history of roleplaying, or just Earth history in general?
(more)
about 4 years ago
Comment Post #277993 @Moshi Agree re. GitHub; it's the ideal, but not feasible to expect many user-reported bug reports to start and end there. A separate category with some guidance for posting a good bug report would be a good second option, but there's still the possibility of folks reporting in Q&A. There'd need to b...
(more)
about 4 years ago
Comment Post #275836 @tommi Agree re LARPs. Great point about text games. I'm currently active in several, and they often use mechanics similar to TRPGs to structure the story. Proposal: Maybe "TRPG" becomes something a little broader, like "Rules-Based Storytelling"? It's a mouthful and doesn't have the _zing_/recogniti...
(more)
about 4 years ago