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Activity for Monica Cellio
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Comment | Post #282538 |
Please "follow" this thread to be notified of status changes for this proposal. Please don't comment in this thread otherwise; we want to keep it focused so followers don't get extraneous notifications. Thanks. (more) |
— | over 3 years ago |
Comment | Post #282240 |
Please "follow" this thread to be notified of status changes for this proposal. Please don't comment in this thread otherwise; we want to keep it focused so followers don't get extraneous notifications. Thanks. (more) |
— | over 3 years ago |
Comment | Post #74852 |
Please "follow" this thread to be notified of status changes for this proposal. Please don't comment in this thread otherwise; we want to keep it focused so followers don't get extraneous notifications. Thanks. (more) |
— | over 3 years ago |
Comment | Post #283018 |
Can we identify some areas that would be off-topic on Power Users but on-topic here? (more) |
— | over 3 years ago |
Comment | Post #282960 |
I meant configurable through the admin tools ("site settings"). We can modify the code to make limits configurable for a community the same way a bunch of other things are configurable, but right now it's baked into the code. The GH issue proposes changing that. (more) |
— | over 3 years ago |
Edit | Post #283010 | Initial revision | — | over 3 years ago |
Answer | — |
A: Add an icon for verification (for mods) The icon appears in the "user card": screenshot It doesn't appear in the post lists (question list, search results, etc), but it doesn't seem like mod/admin status is important to call out there, where you aren't yet seeing what the person actually said beyond a title. The latest changes Som... (more) |
— | over 3 years ago |
Comment | Post #282984 |
I wonder about the performance impact of checking as you type -- it's one thing to update for a comment that caps out at 500 characters, but a 30,000-character post would be different. At the very least, though, if you *hit* the limit and a submission is rejected because of it, we should report the ... (more) |
— | over 3 years ago |
Comment | Post #282960 |
I don't think it's configurable today, but I entered a [GitHub request](https://github.com/codidact/qpixel/issues/582) to see if it can be made so. (more) |
— | over 3 years ago |
Comment | Post #282871 |
Thanks for confirming! (I got as far as confirming that we didn't grab the shift version, but didn't go on to actually insert a Unicode character.) (more) |
— | over 3 years ago |
Edit | Post #282968 | Initial revision | — | over 3 years ago |
Answer | — |
A: How can we improve community proposals? Indicating interest and following proposals Now that we have threaded comments, and the ability to follow threads (meaning you get inbox notifications of new comments), maybe we can use that to simplify some things. Two suggestions: - For each proposal, create a thread on the post named someth... (more) |
— | over 3 years ago |
Comment | Post #280302 |
I think we can use comment threads (and the ability to follow them) to do this now. We can add a "follow this proposal" thread that people can follow, and when a proposal changes state we can comment in the thread and followers will be notified. It's still a manual process but at least it'll ping p... (more) |
— | over 3 years ago |
Edit | Post #282436 |
Post edited: |
— | over 3 years ago |
Comment | Post #282950 |
Probably not a configuration setting, or at least I haven't come across it. (more) |
— | over 3 years ago |
Edit | Post #282939 |
Post edited: |
— | over 3 years ago |
Edit | Post #282940 | Initial revision | — | over 3 years ago |
Question | — |
User profile now has a Discord link We currently use Discord for community chat. Not everybody uses Discord and that's fine; nobody is required to be in chat. Someday we would like to remove our dependence on a third-party service, but that will not be soon. If community members (or moderators) want to use chat to talk with somebo... (more) |
— | over 3 years ago |
Edit | Post #280046 |
Post edited: according to https://github.com/codidact/qpixel/commit/93a923e8e26df977ea906c275eb903ebe4711818 |
— | over 3 years ago |
Edit | Post #282939 | Initial revision | — | over 3 years ago |
Question | — |
New search options The team has made some improvements to search, including the following new options (taken from the search help): filtering by user If you want to search for posts written by a particular user you will need to know their unique user number for the community. This can be found by looking at th... (more) |
— | over 3 years ago |
Edit | Post #282872 |
Post edited: |
— | over 3 years ago |
Edit | Post #282910 | Initial revision | — | over 3 years ago |
Answer | — |
A: changes to reputation I see a lot of frustration in your post. I'm sorry you're having a rough time on Codidact. I'm particularly sympathetic to the language barrier; languages are hard to gain fluency in (at least as adults) and English is especially challenging because of its "eclectic" history. I was once yelled at ... (more) |
— | over 3 years ago |
Edit | Post #282026 |
Post edited: |
— | over 3 years ago |
Edit | Post #282872 | Initial revision | — | over 3 years ago |
Answer | — |
A: No filter for unanswered questions Instead of adding another button, we've made search more robust. Better documentation will be coming, but you can now search for `answers:#`. `answers:0` finds unanswered questions. Actually, it finds unanswered top-level posts, so it's currently returning articles too (oops), but you can also add... (more) |
— | over 3 years ago |
Edit | Post #282871 | Initial revision | — | over 3 years ago |
Answer | — |
A: Keyboard shortcut for image upload prevents me from entering Unicode characters by number The keyboard shortcut for uploading an image is now explicitly control-u, excluding control-shift-u. (more) |
— | over 3 years ago |
Edit | Post #282159 |
Post edited: |
— | over 3 years ago |
Edit | Post #280584 |
Post edited: |
— | over 3 years ago |
Edit | Post #280930 |
Post edited: |
— | over 3 years ago |
Comment | Post #282808 |
One site mechanic that should help us that we decided from there very beginning that answer "acceptance" is broken on SE. We sort by score, no pinning, and when we finish the feature, anybody will be able to say "worked for me" not just the person who asked the question. (I'm on mobile right now so d... (more) |
— | over 3 years ago |
Comment | Post #282808 |
I had that experience on SE too at times; if my well-researched answer was later than others, it might not get any attention while the ones at the top kept getting votes because they were at the top. I think the slower pace here helps with that too; nobody can read everything on some of SE's larger s... (more) |
— | over 3 years ago |
Comment | Post #282808 |
Thank you for sharing this perspective. I'm concerned about the FGITW/HNQ effect too, where a popular but wrong answer pushes others out of view. In case you haven't noticed this yet, we use a different ordering algorithm for answers here at Codidact to mitigate that. We use a scoring system that t... (more) |
— | over 3 years ago |
Comment | Post #282810 |
Chat is good for some things and some people, but we never intended to suggest that people must use it, especially when it's a third-party system. We shouldn't require that you trust, or want to have an account on, or want the hassle of Discord in order to get stuff done on Codidact. It's there for... (more) |
— | over 3 years ago |
Comment | Post #279384 |
That's a good idea @#52991, thanks! (more) |
— | over 3 years ago |
Comment | Post #281378 |
TopAnswers has a similar approach. They have stars (only up, not down), and the number you can cast on a post is an exponential function of your received stars. A thing I like about this is that it's an *option*; as an expert in a topic I'd like to not have the full weight of that expertise affect ev... (more) |
— | over 3 years ago |
Comment | Post #282810 |
We have a Discord chat as an informal thing, but it's not directly tied to accounts here and not everyone uses it, and that's fine. Everyone should feel welcome to use meta (or flags if you think something shouldn't be public) to bring attention to issues. (more) |
— | over 3 years ago |
Edit | Post #276994 |
Post edited: |
— | over 3 years ago |
Edit | Post #280723 |
Post edited: |
— | over 3 years ago |
Edit | Post #280350 |
Post edited: we weren't good about updating this, sorry! |
— | over 3 years ago |
Edit | Post #282397 |
Post edited: |
— | over 3 years ago |
Comment | Post #282653 |
I hope you didn't read my response as criticizing the question -- not the intent at all! It's important for both the target community and the larger Codidact community to be able to discuss questions of community scope/boundaries/separation/integration. (more) |
— | over 3 years ago |
Edit | Post #282653 | Initial revision | — | over 3 years ago |
Answer | — |
A: Ideas on the separation of Game Development from Videogames CD I'm not a videogamer, so I'll admit up front that I'm generalizing from related areas: as a boardgamer or RPG player, would I want to share space with people creating games, game systems, modules, and player aids? My personal reaction is: yes, very much so! First off, when creators participate in... (more) |
— | over 3 years ago |
Comment | Post #282165 |
Sorry @#53207 - I thought we were still waiting for deploy, but that's because I apparently shouldn't try to read commit logs before caffeine. :-) Moshi says it's fixed, so I've updated the tag. (more) |
— | over 3 years ago |
Edit | Post #282165 |
Post edited: apparently I can't read commit history before caffeine and this really was already in |
— | over 3 years ago |
Comment | Post #282347 |
I agree we should show that there were deleted comments; even if you can't see what was there, you can at least tell that some context is missing and maybe that's why that later comment seems off. But it would be nice to not *count* the deleted comments in the preview; saying you're seeing 5 of 10, ... (more) |
— | over 3 years ago |
Edit | Post #282591 | Initial revision | — | over 3 years ago |