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Welcome to Codidact Meta!

Codidact Meta is the meta-discussion site for the Codidact community network and the Codidact software. Whether you have bug reports or feature requests, support questions or rule discussions that touch the whole network – this is the site for you.

Activity for Monica Cellio‭

Type On... Excerpt Status Date
Comment Post #282808 I had that experience on SE too at times; if my well-researched answer was later than others, it might not get any attention while the ones at the top kept getting votes because they were at the top. I think the slower pace here helps with that too; nobody can read everything on some of SE's larger s...
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over 3 years ago
Comment Post #282808 Thank you for sharing this perspective. I'm concerned about the FGITW/HNQ effect too, where a popular but wrong answer pushes others out of view. In case you haven't noticed this yet, we use a different ordering algorithm for answers here at Codidact to mitigate that. We use a scoring system that t...
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over 3 years ago
Comment Post #282810 Chat is good for some things and some people, but we never intended to suggest that people must use it, especially when it's a third-party system. We shouldn't require that you trust, or want to have an account on, or want the hassle of Discord in order to get stuff done on Codidact. It's there for...
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over 3 years ago
Comment Post #279384 That's a good idea @#52991, thanks!
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over 3 years ago
Comment Post #281378 TopAnswers has a similar approach. They have stars (only up, not down), and the number you can cast on a post is an exponential function of your received stars. A thing I like about this is that it's an *option*; as an expert in a topic I'd like to not have the full weight of that expertise affect ev...
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over 3 years ago
Comment Post #282810 We have a Discord chat as an informal thing, but it's not directly tied to accounts here and not everyone uses it, and that's fine. Everyone should feel welcome to use meta (or flags if you think something shouldn't be public) to bring attention to issues.
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over 3 years ago
Edit Post #276994 Post edited:
over 3 years ago
Edit Post #280723 Post edited:
over 3 years ago
Edit Post #280350 Post edited:
we weren't good about updating this, sorry!
almost 4 years ago
Edit Post #282397 Post edited:
almost 4 years ago
Comment Post #282653 I hope you didn't read my response as criticizing the question -- not the intent at all! It's important for both the target community and the larger Codidact community to be able to discuss questions of community scope/boundaries/separation/integration.
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almost 4 years ago
Edit Post #282653 Initial revision almost 4 years ago
Answer A: Ideas on the separation of Game Development from Videogames CD
I'm not a videogamer, so I'll admit up front that I'm generalizing from related areas: as a boardgamer or RPG player, would I want to share space with people creating games, game systems, modules, and player aids? My personal reaction is: yes, very much so! First off, when creators participate in...
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almost 4 years ago
Comment Post #282165 Sorry @#53207 - I thought we were still waiting for deploy, but that's because I apparently shouldn't try to read commit logs before caffeine. :-) Moshi says it's fixed, so I've updated the tag.
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almost 4 years ago
Edit Post #282165 Post edited:
apparently I can't read commit history before caffeine and this really was already in
almost 4 years ago
Comment Post #282347 I agree we should show that there were deleted comments; even if you can't see what was there, you can at least tell that some context is missing and maybe that's why that later comment seems off. But it would be nice to not *count* the deleted comments in the preview; saying you're seeing 5 of 10, ...
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almost 4 years ago
Edit Post #282591 Initial revision almost 4 years ago
Answer A: Comment Changes
Should people be able to edit comments if there are more comments in the thread than are shown in the in-page preview? It seems like that runs the risk of unknowingly changing context out from under later comments that you haven't looked at. We should (all) think more about comment edits. Somepl...
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almost 4 years ago
Comment Post #282578 I didn't mean to suggest increasing the limit. If you type 500 characters as text, it's a certain size that people have grown used to. With code blocks, a comment could plausibly be 2-3 times as tall. is that a problem or is that ok? The typical case of a few lines of code seems reasonable to me,...
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almost 4 years ago
Edit Post #282578 Initial revision almost 4 years ago
Answer A: Comments don't like multi-line code :/
When comments were all shown directly under the post with no way to collapse them, it made sense to restrict formatting that could make them take up a lot more vertical space. But (a) we do allow Mathjax (on communities that use it) and (b) comments are now threaded, so I think it makes sense to rel...
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almost 4 years ago
Edit Post #282577 Initial revision almost 4 years ago
Answer A: Editing Thread Titles
I started to write up a platform issue for this, but realized I have questions we need community feedback on first: 1. Who should be able to edit the title, beyond those with the Curate ability who already can? Only the creator, or any participant in the thread? (We do not have a "suggest edit" ...
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almost 4 years ago
Comment Post #282570 That's true for "homework problem sets", but sometimes homework is in the form of questions to be answered with words. For example, "when should you use an interface versus class inheritance?" is one I've seen. Granted the homework form might also contain instructions ("be sure to address..."). Bu...
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almost 4 years ago
Comment Post #282563 @#8176 in case this helps: the guidance at the top of the "ask question" page is customizable per community. If Software Dev wants to add something (such as policy links), we can do that. Ideally, work out a draft on SD meta and ping a team member when it's ready.
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almost 4 years ago
Edit Post #282570 Initial revision almost 4 years ago
Answer A: The homework dumps are coming - how about a network-wide policy?
Speaking personally, not for the team: I don't think we should impose a network-wide policy, but I do think we should work out a policy draft that communities can adopt or adapt. We don't know what kinds of communities we'll ultimately attract here. Some might be more interested in mentoring, coa...
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almost 4 years ago
Edit Post #282542 Post edited:
fixed merge conflict
almost 4 years ago
Edit Post #282542 Post edited:
almost 4 years ago
Edit Post #282542 Initial revision almost 4 years ago
Answer A: Art Codidact Site
Note: This proposal post has been superseded by the Arts and Crafts proposal on the Proposals site, where you can ask and answer questions to help develop a new site on this topic. Please use this post to indicate your interest in helping to build this community. You can either edit this post (if ...
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almost 4 years ago
Comment Post #282538 The off-topic list doesn't say, but I assume that "technique" questions (how do I achieve this effect) would be not only welcome but probably pretty common? Are there any arts that are excluded? Are woodworking, blacksmithing, weaving, sculpting, enameling all in scope? What about digital arts --...
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almost 4 years ago
Edit Post #282495 Initial revision almost 4 years ago
Answer A: Threaded comments are here!
Feature request: timestamps. Ok, I admit I can be a little obsessive. Plus, if I'm a moderator, I should try to stay on top of things that are happening on my community. This includes new comments. Would it be possible for the thread entry under a post to show not only the number of comments ...
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almost 4 years ago
Comment Post #282346 For comments on the page, to "contain" long threads I'd keep the current approach of showing the first five comments only (not all of them), but if you click the link at the bottom it would load the rest. I think this strikes a good balance between comment accessibility and comments being out of the...
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almost 4 years ago
Comment Post #282346 After using it for a while in real contexts (not just on a test server), and given all the feedback, the solution I'd like to see is: you can see all comments from the post page, you can reply from there, and we also keep the link to the separate page because there are cases where that's easier to ma...
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almost 4 years ago
Comment Post #282480 Oh, thanks for the additional info! My test message wasn't short enough.
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almost 4 years ago
Comment Post #282480 That's weird. I just logged in with a generic account (no special privileges) and posted a thread here: https://a.dev.codidact.org/comments/thread/66. Did you log out and back in again like it says in the message, and if so did that make a difference?
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almost 4 years ago
Comment Post #282479 It's also worth noting that the dev server might be running experimental code or might be down at times. Also, when you sign up on the dev server and get the confirmation email, you have to edit the URL from meta.codidact.com to the dev server.
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almost 4 years ago
Edit Post #282240 Post edited:
almost 4 years ago
Comment Post #282342 Good point, thanks -- I'll try to elaborate on that in a place more visible than this comment. We didn't want the UI complexity of deep nesting and branching, and we do have plans for reply chains so you can reply to specific comments and see that in the rendering. Haven't gotten there yet. You ca...
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almost 4 years ago
Comment Post #282459 I think if we log the history somewhere, maybe in mod tools or even for now just in the DB, that'll be sufficient. The threat model would be hostile edits: a comment thread turns into a heated argument and somebody changes the title to "so-and-so is an idiot" or something -- we want to know who did ...
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almost 4 years ago
Comment Post #282435 @#54114 people participate here from all over the world and, even among native English speakers, there are variations -- there's no one "proper" English. Please do help everyone to improve posts by asking questions if they're unclear. Let's keep in mind that everyone's coming from a different backg...
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almost 4 years ago
Comment Post #282425 Should we move this to the Q&A category, since it's more discussion about one or more proposals than a solid proposal of its own? We had a Q&A discussion about Software Dev before we launched that, so there's precedent. (At the time we had more than one code-related proposal, so this was a "what sh...
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almost 4 years ago
Comment Post #282420 Thanks Mark. It truly is a group effort.
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almost 4 years ago
Edit Post #282420 Initial revision almost 4 years ago
Article Working together: community customizations
Code Golf is not a typical Q&A community. Code golf is a form of competitive programming -- somebody poses a coding challenge, and people try to solve the problem using as few bytes of code as possible. In other words, like in the physical game, golfing is about completing the challenge with the few...
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almost 4 years ago
Edit Post #282353 Post edited:
almost 4 years ago
Edit Post #282376 Post edited:
almost 4 years ago
Edit Post #282342 Post edited:
preference, comment flags, and a little more signal that we're listening and continuing to improve this
almost 4 years ago